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Part of Modern Horizons 3
·
Instant
·
Modern Horizons 3 (MH3)
Card Preview
Collective Resistance
Times Brought
423
Decks Running
227
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Collective Resistance
Instant
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Raoul Vitale
Final zone distribution
83 instances1.2%
Library
4.8%
Battlefield
53.0%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
11 decks
-
2
Bruce Banner // The Incredible Hulk
7 decks
-
3
High Perfect Morcant
7 decks
-
4
Blech, Loafing Pest
6 decks
-
5
The Unbeatable Squirrel Girl
6 decks
-
6
Beorn the Fierce
5 decks
-
7
Ghalta, Primal Hunger
5 decks
-
8
Miirym, Sentinel Wyrm
5 decks
-
9
Tifa Lockhart
5 decks
-
10
Ygra, Eater of All
5 decks
The "good card" funnel
423 brought · 199 playersBrought to game
423
Ever drawn
79
Reached battlefield
45
Still on board at game end
4
≥ -2.6pp
Players who cast this card win 30% of the time (n=36) , vs 24% when it never left the library (n=259).
When players drew this card but left it in hand, they won 26% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.9pp; 95% confidence interval -2.6pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
2%
T1
4%
T2
13%
T3
9%
T4
16%
T5
47%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
7%
(2 / 45 cast on T2)
Cast same turn as drawn
27%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.