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Part of Edge of Eternities
Live Play Data
Command Bridge
Land
·
Edge of Eternities (EOE)
1%
Live Inclusion
Times Brought
209
Decks Running
105
Median Cast Turn
5.5
Drawn → Played
79%
Format
First-cast turn
n=30
7%
T1
23%
T2
13%
T3
7%
T4
0%
T5
33%
T6-9
17%
T10+
Median
5.5
P25
2
· P75
8
· max
14
Cast same turn as drawn
41%
The "good card" funnel
209 brought · 89 playersBrought to game
209
Ever drawn
38
Reached battlefield
30
Still on board at game end
27
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -24.0pp
Players who cast this card win 14% of the time (n=27) , vs 23% when it never left the library (n=143).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.4pp; 95% confidence interval -24.0pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances2.3%
Library
61.4%
Battlefield
25.0%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Infinite Guideline Station
6 decks
-
2
Hearthhull, the Worldseed
3 decks
-
3
The Unluckiest Planeswalker
3 decks
-
4
Brenard, Ginger Sculptor
2 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
6
Galadriel, Light of Valinor
2 decks
-
7
Ragost, Deft Gastronaut
2 decks
-
8
Ramos, Dragon Engine
2 decks
-
9
Szarel, Genesis Shepherd
2 decks
-
10
The Emperor of Palamecia // The Lord Master of Hell
2 decks
Card text
Command Bridge
Land
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped permanent you control.
: Add one mana of any color.
Edge of Eternities (EOE)
·
Common
·
Illustrated by Constantin Marin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.