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Part of Edge of Eternities
Live Play Data
Command Bridge
Land
·
Edge of Eternities (EOE)
0%
Live Inclusion
Times Brought
327
Decks Running
165
Median Cast Turn
4.0
Drawn → Played
78%
Format
First-cast turn
n=56
11%
T1
23%
T2
13%
T3
11%
T4
5%
T5
29%
T6-9
9%
T10+
Median
4.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
41%
The "good card" funnel
327 brought · 138 playersBrought to game
327
Ever drawn
72
Reached battlefield
56
Still on board at game end
47
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.1pp
Players who cast this card win 14% of the time (n=50) , vs 22% when it never left the library (n=213).
When players drew this card but left it in hand, they won 18% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.8pp; 95% confidence interval -19.1pp to +1.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances4.8%
Library
56.6%
Battlefield
21.7%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Infinite Guideline Station
11 decks
-
2
Hearthhull, the Worldseed
7 decks
-
3
Brenard, Ginger Sculptor
3 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
5
Inspirit, Flagship Vessel
3 decks
-
6
Ragost, Deft Gastronaut
3 decks
-
7
The Unluckiest Planeswalker
3 decks
-
8
The Ur-Dragon
3 decks
-
9
Arna Kennerüd, Skycaptain
2 decks
-
10
Caesar, Legion's Emperor
2 decks
Card text
Command Bridge
Land
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped permanent you control.
: Add one mana of any color.
Edge of Eternities (EOE)
·
Common
·
Illustrated by Constantin Marin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.