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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Commandeer
1%
Decklist Inclusion
Times Brought
265
Decks Running
113
In Decks
983
Decklist Inclusion
1%
Format
Card text
Commandeer
Instant
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Commander Masters (CMM)
·
Rare
·
Illustrated by John Matson
Final zone distribution
95 instances4.2%
Library
3.2%
Battlefield
41.1%
Graveyard
12.6%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
14 decks
-
2
Kinnan, Bonder Prodigy
10 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
4
Vnwxt, Verbose Host
7 decks
-
5
Rograkh, Son of Rohgahh
6 decks
-
6
Ovika, Enigma Goliath
5 decks
-
7
Y'shtola, Night's Blessed
5 decks
-
8
Crystal, Inhuman Princess
4 decks
-
9
Katara, Waterbending Master
4 decks
-
10
Quandrix, the Proof
4 decks
The "good card" funnel
265 brought · 119 playersBrought to game
265
Ever drawn
86
Reached battlefield
46
Still on board at game end
3
≥ -11.3pp
Players who cast this card win 33% of the time (n=40) , vs 30% when it never left the library (n=140).
When players drew this card but left it in hand, they won 54% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -11.3pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
2%
T1
0%
T2
9%
T3
13%
T4
13%
T5
48%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
9
· max
12
On curve
59%
(9 / 46 cast on T7)
Cast same turn as drawn
37%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.