collections_bookmark Part of Commander Masters
Commandeer card art
Card Preview

Commandeer

{5} {U} {U} · Instant · Commander Masters (CMM)
Times Brought
540
Decks Running
251
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Commandeer card

Commandeer

{5} {U} {U}
Instant
You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Commander Masters (CMM) · Rare · Illustrated by John Matson

Final zone distribution

138 instances
0.7%
Library
7.2%
Battlefield
29.0%
Graveyard
14.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

540 brought · 232 players
Brought to game
540
Ever drawn
119
Reached battlefield
40
Still on board at game end
10
≥ -15.9pp

Players who cast this card win 22% of the time (n=26) , vs 28% when it never left the library (n=276).

When players drew this card but left it in hand, they won 32% (n=58).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.0pp; 95% confidence interval -15.9pp to +4.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
8%
T1
10%
T2
20%
T3
5%
T4
10%
T5
33%
T6-9
15%
T10+
Median 5.0 P25 3 · P75 8 · max 14
On curve 70% (1 / 40 cast on T7) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.