Live Play Data
Company Commander
2%
Live Inclusion
Times Brought
185
Decks Running
84
Median Cast Turn
5.5
Drawn → Played
71%
Format
First-cast turn
n=44
0%
T1
2%
T2
18%
T3
14%
T4
16%
T5
32%
T6-9
18%
T10+
Median
5.5
P25
4
· P75
8
· max
19
On curve
34%
(6 / 44 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
185 brought · 78 playersBrought to game
185
Ever drawn
62
Reached battlefield
44
Still on board at game end
19
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.8pp
Players who cast this card win 21% of the time (n=42) , vs 24% when it never left the library (n=105).
When players drew this card but left it in hand, they won 40% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.3pp; 95% confidence interval -16.8pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances1.6%
Library
29.7%
Battlefield
32.8%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Marneus Calgar
31 decks
-
2
Inquisitor Greyfax
22 decks
-
3
Caesar, Legion's Emperor
11 decks
-
4
Commissar Severina Raine
5 decks
-
5
Soundwave, Sonic Spy // Soundwave, Superior Captain
3 decks
-
6
Carmen, Cruel Skymarcher
2 decks
-
7
Kenrith, the Returned King
2 decks
-
8
Athreos, Shroud-Veiled
1 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
-
10
MacCready, Lamplight Mayor
1 decks
Card text
Company Commander
Creature — Human Soldier
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
2 / 4
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Ørjan Ruttenborg Svendsen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.