Live Play Data
Company Commander
1%
Live Inclusion
Times Brought
231
Decks Running
106
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=51
0%
T1
2%
T2
18%
T3
14%
T4
14%
T5
37%
T6-9
16%
T10+
Median
6
P25
4
· P75
8
· max
19
On curve
33%
(7 / 51 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
231 brought · 99 playersBrought to game
231
Ever drawn
73
Reached battlefield
51
Still on board at game end
21
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 25% of the time (n=48) , vs 23% when it never left the library (n=133).
When players drew this card but left it in hand, they won 38% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -11.4pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances1.3%
Library
27.3%
Battlefield
33.8%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Marneus Calgar
39 decks
-
2
Inquisitor Greyfax
30 decks
-
3
Caesar, Legion's Emperor
13 decks
-
4
Commissar Severina Raine
7 decks
-
5
Kenrith, the Returned King
3 decks
-
6
Soundwave, Sonic Spy // Soundwave, Superior Captain
3 decks
-
7
Carmen, Cruel Skymarcher
2 decks
-
8
Tsagan, Raider Warlord
2 decks
-
9
Athreos, Shroud-Veiled
1 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
Card text
Company Commander
Creature — Human Soldier
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
2 / 4
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Ørjan Ruttenborg Svendsen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.