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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Constricting Sliver
1%
Live Inclusion
Times Brought
217
Decks Running
108
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
7%
T4
13%
T5
67%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
33%
(4 / 30 cast on T6)
Cast same turn as drawn
33%
The "good card" funnel
217 brought · 108 playersBrought to game
217
Ever drawn
51
Reached battlefield
30
Still on board at game end
19
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 39% of the time (n=26) , vs 19% when it never left the library (n=137).
When players drew this card but left it in hand, they won 33% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.5pp; 95% confidence interval +2.5pp to +38.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances9.1%
Library
34.5%
Battlefield
21.8%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
56 decks
-
2
Sliver Overlord
17 decks
-
3
Sliver Gravemother
14 decks
-
4
Sliver Hivelord
9 decks
-
5
Morophon, the Boundless
4 decks
-
6
Elda, Conjurer of Spectacle
3 decks
-
7
Sliver Legion
2 decks
-
8
Myrkul, Lord of Bones
1 decks
-
9
Rukarumel, Biologist
1 decks
-
10
Sliver Queen
1 decks
Card text
Constricting Sliver
Creature — Sliver
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
3 / 3
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Loïc Canavaggia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.