Live Play Data
Consuming Tide
1%
Live Inclusion
Times Brought
237
Decks Running
115
Median Cast Turn
7.0
Drawn → Played
48%
Format
First-cast turn
n=32
0%
T1
0%
T2
3%
T3
6%
T4
19%
T5
53%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
18
On curve
9%
(2 / 32 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
237 brought · 122 playersBrought to game
237
Ever drawn
67
Reached battlefield
32
Still on board at game end
3
≥ -13.8pp
Players who cast this card win 24% of the time (n=31) , vs 22% when it never left the library (n=129).
When players drew this card but left it in hand, they won 51% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -13.8pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances5.1%
Library
3.8%
Battlefield
51.3%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Pako, Arcane Retriever
13 decks
-
2
Eluge, the Shoreless Sea
8 decks
-
3
Aragorn, the Uniter
4 decks
-
4
Princess Yue
4 decks
-
5
Baral, Chief of Compliance
3 decks
-
6
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
3 decks
-
7
Grand Arbiter Augustin IV
3 decks
-
8
Flubs, the Fool
2 decks
-
9
Gale, Waterdeep Prodigy
2 decks
-
10
Ian Malcolm, Chaotician
2 decks
Card text
Consuming Tide
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Innistrad: Crimson Vow (VOW)
·
Rare
·
Illustrated by Viko Menezes
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.