Consuming Tide card art
Live Play Data

Consuming Tide

{2} {U} {U} · Sorcery · Innistrad: Crimson Vow (VOW)
1%
Live Inclusion
Times Brought
172
Decks Running
87
Median Cast Turn
7.0
Drawn → Played
47%
Format

First-cast turn

n=22
0%
T1
0%
T2
5%
T3
0%
T4
18%
T5
55%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 18
On curve 5% (0 / 22 cast on T4) Cast same turn as drawn 38%

The "good card" funnel

172 brought · 93 players
Brought to game
172
Ever drawn
47
Reached battlefield
22
Still on board at game end
3
≥ -16.0pp

Players who cast this card win 25% of the time (n=22) , vs 23% when it never left the library (n=94).

When players drew this card but left it in hand, they won 54% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.4pp; 95% confidence interval -16.0pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

56 instances
5.4%
Library
5.4%
Battlefield
50.0%
Graveyard
8.9%
Exile

Commanders that played this card

in tracked games
Card text
Consuming Tide card

Consuming Tide

{2} {U} {U}
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Innistrad: Crimson Vow (VOW) · Rare · Illustrated by Viko Menezes

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.