Contentious Plan card art
Live Play Data

Contentious Plan

{1} {U} · Sorcery · War of the Spark (WAR)
1%
Live Inclusion
Times Brought
270
Decks Running
118
Median Cast Turn
6
Drawn → Played
64%
Format

First-cast turn

n=37
3%
T1
5%
T2
8%
T3
11%
T4
22%
T5
43%
T6-9
8%
T10+
Median 6 P25 4 · P75 7 · max 20
On curve 8% (2 / 37 cast on T2) Cast same turn as drawn 33%

The "good card" funnel

270 brought · 124 players
Brought to game
270
Ever drawn
58
Reached battlefield
37
Still on board at game end
2
≥ -9.1pp

Players who cast this card win 28% of the time (n=33) , vs 22% when it never left the library (n=182).

When players drew this card but left it in hand, they won 47% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -9.1pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

63 instances
3.2%
Library
3.2%
Battlefield
65.1%
Graveyard
6.3%
Exile
Card text
Contentious Plan card

Contentious Plan

{1} {U}
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
War of the Spark (WAR) · Common · Illustrated by Eric Deschamps

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.