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Part of The Lost Caverns of Ixalan
·
Sorcery
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Contest of Claws
Times Brought
179
Decks Running
83
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Contest of Claws
Sorcery
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
The Lost Caverns of Ixalan Commander (LCC)
·
Rare
·
Illustrated by Cristi Balanescu
Final zone distribution
35 instances11.4%
Library
2.9%
Battlefield
51.4%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
10 decks
-
2
Wolverine, Best There Is
7 decks
-
3
Shelob, Child of Ungoliant
4 decks
-
4
Aloy, Savior of Meridian
3 decks
-
5
Ghalta, Primal Hunger
3 decks
-
6
Legolas, Master Archer
3 decks
-
7
Shroofus Sproutsire
3 decks
-
8
Xenagos, God of Revels
3 decks
-
9
Blor the Impervious
2 decks
-
10
Grothama, All-Devouring
2 decks
The "good card" funnel
179 brought · 76 playersBrought to game
179
Ever drawn
32
Reached battlefield
21
Still on board at game end
1
≥ -13.9pp
Players who cast this card win 21% of the time (n=17) , vs 22% when it never left the library (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.9pp; 95% confidence interval -13.9pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
0%
T2
19%
T3
5%
T4
24%
T5
33%
T6-9
14%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
5%
(0 / 21 cast on T2)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.