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Part of Commander Legends: Battle for Baldur's Gate
·
Creature — Zombie Wizard
·
Commander Masters (CMM)
Live Play Data
Corpse Augur
1%
Live Inclusion
Times Brought
313
Decks Running
140
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=33
0%
T1
3%
T2
3%
T3
12%
T4
9%
T5
52%
T6-9
21%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
18%
(4 / 33 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
313 brought · 132 playersBrought to game
313
Ever drawn
65
Reached battlefield
33
Still on board at game end
14
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.5pp
Players who cast this card win 24% of the time (n=31) , vs 22% when it never left the library (n=201).
When players drew this card but left it in hand, they won 36% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -13.5pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances1.3%
Library
18.2%
Battlefield
45.5%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Temmet, Naktamun's Will
42 decks
-
2
Nalia de'Arnise
15 decks
-
3
Wilhelt, the Rotcleaver
15 decks
-
4
Bartolomé del Presidio
11 decks
-
5
Meren of Clan Nel Toth
11 decks
-
6
Hashaton, Scarab's Fist
7 decks
-
7
Inalla, Archmage Ritualist
5 decks
-
8
Syr Konrad, the Grim
3 decks
-
9
Zul Ashur, Lich Lord
3 decks
-
10
Bane, Lord of Darkness
2 decks
Card text
Corpse Augur
Creature — Zombie Wizard
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
4 / 2
Commander Masters (CMM)
·
Uncommon
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Illustrated by Scott M. Fischer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.