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Part of March of the Machine
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Creature — Zombie Knight
·
March of the Machine Commander (MOC)
Live Play Data
Corpse Knight
4%
Live Inclusion
Times Brought
1146
Decks Running
504
Median Cast Turn
5.0
Drawn → Played
81%
Format
First-cast turn
n=232
4%
T1
15%
T2
14%
T3
9%
T4
15%
T5
34%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
21
On curve
19%
(35 / 232 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
1150 brought · 447 playersBrought to game
1150
Ever drawn
286
Reached battlefield
232
Still on board at game end
118
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 33% of the time (n=215) , vs 23% when it never left the library (n=716).
When players drew this card but left it in hand, they won 15% (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval +3.5pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
313 instances1.3%
Library
37.7%
Battlefield
39.0%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
76 decks
-
2
Temmet, Naktamun's Will
68 decks
-
3
Varina, Lich Queen
43 decks
-
4
Olag and Miau, New Friends
34 decks
-
5
Marneus Calgar
26 decks
-
6
Kambal, Profiteering Mayor
20 decks
-
7
Teysa Karlov
16 decks
-
8
Athreos, God of Passage
13 decks
-
9
Caesar, Legion's Emperor
13 decks
-
10
Elas il-Kor, Sadistic Pilgrim
13 decks
Card text
Corpse Knight
Creature — Zombie Knight
Whenever another creature you control enters, each opponent loses 1 life.
2 / 2
March of the Machine Commander (MOC)
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Uncommon
·
Illustrated by Karl Kopinski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.