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Part of March of the Machine
·
Creature — Zombie Knight
·
March of the Machine Commander (MOC)
Live Play Data
Corpse Knight
5%
Live Inclusion
Times Brought
605
Decks Running
292
Median Cast Turn
5.0
Drawn → Played
82%
Format
First-cast turn
n=118
7%
T1
14%
T2
12%
T3
8%
T4
16%
T5
35%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
21
On curve
20%
(16 / 118 cast on T2)
Cast same turn as drawn
47%
The "good card" funnel
609 brought · 268 playersBrought to game
609
Ever drawn
144
Reached battlefield
118
Still on board at game end
60
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 31% of the time (n=113) , vs 24% when it never left the library (n=386).
When players drew this card but left it in hand, they won 15% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -0.8pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
158 instances1.3%
Library
38.0%
Battlefield
41.8%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
48 decks
-
2
Temmet, Naktamun's Will
36 decks
-
3
Varina, Lich Queen
22 decks
-
4
Marneus Calgar
19 decks
-
5
Kambal, Profiteering Mayor
15 decks
-
6
Olag and Miau, New Friends
14 decks
-
7
Teysa Karlov
9 decks
-
8
Athreos, God of Passage
8 decks
-
9
Elas il-Kor, Sadistic Pilgrim
6 decks
-
10
Silverquill, the Disputant
6 decks
Card text
Corpse Knight
Creature — Zombie Knight
Whenever another creature you control enters, each opponent loses 1 life.
2 / 2
March of the Machine Commander (MOC)
·
Uncommon
·
Illustrated by Karl Kopinski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.