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Part of March of the Machine
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Corrupted Conviction
3%
Live Inclusion
Times Brought
1481
Decks Running
717
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=225
1%
T1
4%
T2
7%
T3
13%
T4
19%
T5
48%
T6-9
8%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
1%
(2 / 225 cast on T1)
Cast same turn as drawn
26%
The "good card" funnel
1481 brought · 617 playersBrought to game
1481
Ever drawn
334
Reached battlefield
225
Still on board at game end
9
≥ -2.0pp
Players who cast this card win 24% of the time (n=206) , vs 21% when it never left the library (n=973).
When players drew this card but left it in hand, they won 26% (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -2.0pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
387 instances1.0%
Library
2.3%
Battlefield
67.2%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
31 decks
-
2
Judith, Carnage Connoisseur
26 decks
-
3
The Serpent Society
19 decks
-
4
Teysa Karlov
18 decks
-
5
Silverquill, the Disputant
17 decks
-
6
Edgar Markov
16 decks
-
7
Ares, God of War
14 decks
-
8
Rendmaw, Creaking Nest
14 decks
-
9
Marrow-Gnawer
12 decks
-
10
Uugguu, the Omniplasm
12 decks
Card text
Corrupted Conviction
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Inkognit
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.