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Part of March of the Machine
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Corrupted Conviction
2%
Decklist Inclusion
Times Brought
398
Decks Running
231
In Decks
1701
Decklist Inclusion
2%
Format
Final zone distribution
92 instances2.2%
Battlefield
72.8%
Graveyard
3.3%
Exile
21.7%
Hand
Commanders that played this card
in tracked games-
1
Judith, Carnage Connoisseur
10 decks
-
2
Teysa Karlov
8 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
4
The Serpent Society
7 decks
-
5
Ygra, Eater of All
7 decks
-
6
Marrow-Gnawer
6 decks
-
7
Sméagol, Helpful Guide
6 decks
-
8
Ares, God of War
5 decks
-
9
Chatterfang, Squirrel General
4 decks
-
10
Child of Alara
4 decks
The "good card" funnel
398 brought · 201 playersBrought to game
398
Ever drawn
80
Reached battlefield
54
Still on board at game end
2
≥ -9.8pp
Players who cast this card win 22% of the time (n=48) , vs 21% when it never left the library (n=273).
When players drew this card but left it in hand, they won 13% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.2pp; 95% confidence interval -9.8pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54
0%
T1
4%
T2
9%
T3
22%
T4
19%
T5
35%
T6-9
11%
T10+
Median
5.0
P25
4
· P75
7
· max
16
On curve
0%
(0 / 54 cast on T1)
Cast same turn as drawn
13%
54 of 100 times cast
54%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.