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Part of March of the Machine
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Corrupted Conviction
3%
Live Inclusion
Times Brought
1033
Decks Running
527
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=159
1%
T1
4%
T2
8%
T3
14%
T4
19%
T5
45%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
16
On curve
1%
(2 / 159 cast on T1)
Cast same turn as drawn
27%
The "good card" funnel
1033 brought · 456 playersBrought to game
1033
Ever drawn
232
Reached battlefield
159
Still on board at game end
5
≥ -3.4pp
Players who cast this card win 25% of the time (n=142) , vs 21% when it never left the library (n=682).
When players drew this card but left it in hand, they won 28% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -3.4pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
268 instances0.7%
Library
1.9%
Battlefield
67.2%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
23 decks
-
2
Judith, Carnage Connoisseur
19 decks
-
3
Teysa Karlov
16 decks
-
4
The Serpent Society
16 decks
-
5
Ares, God of War
12 decks
-
6
Marrow-Gnawer
11 decks
-
7
Rendmaw, Creaking Nest
11 decks
-
8
Silverquill, the Disputant
11 decks
-
9
Athreos, God of Passage
9 decks
-
10
Edea, Possessed Sorceress
9 decks
Card text
Corrupted Conviction
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Inkognit
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.