collections_bookmark Part of Commander Masters
Courage in Crisis card art
Live Play Data

Courage in Crisis

{2} {G} · Sorcery · Commander Masters (CMM)
0%
Live Inclusion
Times Brought
106
Decks Running
49
Median Cast Turn
—
Drawn → Played
45%
Format

First-cast turn

n=10

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

106 brought · 50 players
Brought to game
106
Ever drawn
22
Reached battlefield
10
Still on board at game end
0

Final zone distribution

26 instances
3.8%
Library
57.7%
Graveyard
7.7%
Exile
30.8%
Hand

Commanders that played this card

in tracked games
Card text
Courage in Crisis card

Courage in Crisis

{2} {G}
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Commander Masters (CMM) · Common · Illustrated by Micah Epstein

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.