Card Preview
Court of Cunning
1%
Decklist Inclusion
Times Brought
275
Decks Running
132
In Decks
810
Decklist Inclusion
1%
Format
Card text
Court of Cunning
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Commander Legends (CMR)
·
Rare
·
Illustrated by Yeong-Hao Han
Final zone distribution
69 instances4.3%
Library
26.1%
Battlefield
34.8%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
32 decks
-
2
Obeka, Splitter of Seconds
13 decks
-
3
Bruvac the Grandiloquent
10 decks
-
4
The Mindskinner
9 decks
-
5
The Wise Mothman
9 decks
-
6
Phenax, God of Deception
6 decks
-
7
Grolnok, the Omnivore
3 decks
-
8
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
3 decks
-
9
Taskmaster, Mercenary Mimic
3 decks
-
10
Aminatou, the Fateshifter
2 decks
The "good card" funnel
275 brought · 123 playersBrought to game
275
Ever drawn
48
Reached battlefield
26
Still on board at game end
18
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 34% of the time (n=24) , vs 19% when it never left the library (n=176).
When players drew this card but left it in hand, they won 33% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.1pp; 95% confidence interval -2.8pp to +33.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
4%
T2
15%
T3
4%
T4
19%
T5
38%
T6-9
19%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
19%
(4 / 26 cast on T3)
Cast same turn as drawn
40%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.