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Craig Boone, Novac Guard card art
Live Play Data

Craig Boone, Novac Guard

{1} {R} {W} · Legendary Creature — Human Soldier · Fallout (PIP)
1%
Live Inclusion
Times Brought
138
Decks Running
65
Median Cast Turn
6.0
Drawn → Played
74%
Format

First-cast turn

n=28
0%
T1
4%
T2
11%
T3
14%
T4
14%
T5
46%
T6-9
11%
T10+
Median 6.0 P25 4 · P75 8 · max 15
On curve 14% (3 / 28 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

138 brought · 63 players
Brought to game
138
Ever drawn
34
Reached battlefield
25
Still on board at game end
11

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.1pp

Players who cast this card win 39% of the time (n=23) , vs 19% when it never left the library (n=88).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.1pp; 95% confidence interval -0.1pp to +40.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

36 instances
30.6%
Battlefield
41.7%
Graveyard
5.6%
Exile
22.2%
Hand

Commanders that played this card

in tracked games
Card text
Craig Boone, Novac Guard card

Craig Boone, Novac Guard

{1} {R} {W}
Legendary Creature — Human Soldier
Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
3 / 3
Fallout (PIP) · Uncommon · Illustrated by Pierre Raveneau

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.