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Part of Reality Fracture
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Artifact Creature — Beast Construct
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Reality Fracture (FRA)
Live Play Data
Craterclaw Colossus
0%
Live Inclusion
Times Brought
270
Decks Running
81
Median Cast Turn
7.0
Drawn → Played
44%
Format
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
0%
T4
4%
T5
86%
T6-9
11%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
61%
(8 / 28 cast on T7)
Cast same turn as drawn
25%
The "good card" funnel
270 brought · 77 playersBrought to game
270
Ever drawn
63
Reached battlefield
28
Still on board at game end
21
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.1pp
Players who cast this card win 55% of the time (n=25) , vs 28% when it never left the library (n=177).
When players drew this card but left it in hand, they won 17% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.5pp; 95% confidence interval +8.1pp to +46.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances2.8%
Library
29.6%
Battlefield
18.3%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Aerid Konstrari
23 decks
-
2
Vraska, Soul of Stone
17 decks
-
3
Karn, Gilded Guardian
4 decks
-
4
Bello, Bard of the Brambles
2 decks
-
5
Cayth, Famed Mechanist
2 decks
-
6
Dr. Eggman
2 decks
-
7
Jandor, Fortuned Traveler
2 decks
-
8
Saheeli, Jewel of Avishkar
2 decks
-
9
Smaug the Impenetrable
2 decks
-
10
Tony Stark // The Invincible Iron Man
2 decks
Card text
Craterclaw Colossus
Artifact Creature — Beast Construct
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
5 / 5
Reality Fracture (FRA)
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Mythic
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Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.