collections_bookmark Part of Reality Fracture
Craterclaw Colossus card art
Live Play Data

Craterclaw Colossus

{4} {R} {R} {R} · Artifact Creature — Beast Construct · Reality Fracture (FRA)
0%
Live Inclusion
Times Brought
270
Decks Running
81
Median Cast Turn
7.0
Drawn → Played
44%
Format

First-cast turn

n=28
0%
T1
0%
T2
0%
T3
0%
T4
4%
T5
86%
T6-9
11%
T10+
Median 7.0 P25 6 · P75 9 · max 12
On curve 61% (8 / 28 cast on T7) Cast same turn as drawn 25%

The "good card" funnel

270 brought · 77 players
Brought to game
270
Ever drawn
63
Reached battlefield
28
Still on board at game end
21

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +8.1pp

Players who cast this card win 55% of the time (n=25) , vs 28% when it never left the library (n=177).

When players drew this card but left it in hand, they won 17% (n=31).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +27.5pp; 95% confidence interval +8.1pp to +46.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

71 instances
2.8%
Library
29.6%
Battlefield
18.3%
Graveyard
9.9%
Exile

Commanders that played this card

in tracked games
Card text
Craterclaw Colossus card

Craterclaw Colossus

{4} {R} {R} {R}
Artifact Creature — Beast Construct
Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
5 / 5
Reality Fracture (FRA) · Mythic · Illustrated by Mark Zug

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.