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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Creative Technique
1%
Live Inclusion
Times Brought
747
Decks Running
327
Median Cast Turn
7
Drawn → Played
74%
Format
First-cast turn
n=137
1%
T1
0%
T2
1%
T3
12%
T4
20%
T5
48%
T6-9
18%
T10+
Median
7
P25
5
· P75
9
· max
12
On curve
34%
(28 / 137 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
748 brought · 295 playersBrought to game
748
Ever drawn
186
Reached battlefield
137
Still on board at game end
8
≥ -0.1pp
Players who cast this card win 34% of the time (n=133) , vs 26% when it never left the library (n=506).
When players drew this card but left it in hand, they won 31% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval -0.1pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
211 instances5.2%
Library
3.8%
Battlefield
59.2%
Graveyard
14.2%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
111 decks
-
2
Lorehold, the Historian
26 decks
-
3
Ashling, Rekindled // Ashling, Rimebound
16 decks
-
4
Codie, Vociferous Codex
9 decks
-
5
Ruby, Daring Tracker
9 decks
-
6
Zaffai, Thunder Conductor
9 decks
-
7
Plargg, Dean of Chaos // Augusta, Dean of Order
6 decks
-
8
Prosper, Tome-Bound
6 decks
-
9
Radha, Heir to Keld
6 decks
-
10
The Infamous Cruelclaw
6 decks
Card text
Creative Technique
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Gaboleps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.