Live Play Data
Creeping Bloodsucker
2%
Live Inclusion
Times Brought
1192
Decks Running
523
Median Cast Turn
4
Drawn → Played
76%
Format
First-cast turn
n=213
6%
T1
25%
T2
14%
T3
9%
T4
8%
T5
31%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
14
On curve
31%
(53 / 213 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
1201 brought · 470 playersBrought to game
1201
Ever drawn
280
Reached battlefield
213
Still on board at game end
109
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 27% of the time (n=190) , vs 24% when it never left the library (n=771).
When players drew this card but left it in hand, they won 32% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -3.3pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
306 instances3.6%
Library
35.6%
Battlefield
33.0%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Obeka, Splitter of Seconds
66 decks
-
2
Edgar Markov
59 decks
-
3
Oloro, Ageless Ascetic
31 decks
-
4
Indoraptor, the Perfect Hybrid
29 decks
-
5
Niv-Mizzet, Ghost Counsel
26 decks
-
6
Rakdos, Lord of Riots
24 decks
-
7
Strefan, Maurer Progenitor
21 decks
-
8
Abaddon the Despoiler
15 decks
-
9
Karlov of the Ghost Council
12 decks
-
10
Vito, Thorn of the Dusk Rose
12 decks
Card text
Creeping Bloodsucker
Creature — Vampire
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
1 / 2
Foundations Jumpstart (J25)
·
Common
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.