Live Play Data
Crescent Island Temple
1%
Live Inclusion
Times Brought
160
Decks Running
77
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=36
0%
T1
0%
T2
6%
T3
14%
T4
11%
T5
64%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
7
· max
10
On curve
19%
(5 / 36 cast on T4)
Cast same turn as drawn
39%
The "good card" funnel
163 brought · 70 playersBrought to game
163
Ever drawn
53
Reached battlefield
36
Still on board at game end
30
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 33% of the time (n=34) , vs 21% when it never left the library (n=89).
When players drew this card but left it in hand, they won 22% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval -5.7pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances5.1%
Library
50.8%
Battlefield
18.6%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Go-Shintai of Life's Origin
39 decks
-
2
Hei Bai, Forest Guardian
32 decks
-
3
Avatar Aang // Aang, Master of Elements
2 decks
-
4
Iroh, Grand Lotus
1 decks
-
5
Ozai, the Phoenix King
1 decks
-
6
The Wandering Minstrel
1 decks
-
7
Toph, the First Metalbender
1 decks
Card text
Crescent Island Temple
Legendary Enchantment — Shrine
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Avatar: The Last Airbender (TLA)
·
Uncommon
·
Illustrated by Luc Courtois
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.