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Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Card Preview
Criminal Enterprise
0%
Decklist Inclusion
Times Brought
82
Decks Running
29
In Decks
87
Decklist Inclusion
0%
Format
Card text
Criminal Enterprise
Enchantment
When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
Marvel Super Heroes Commander (MSC)
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Uncommon
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Illustrated by Mateus Manhanini
Final zone distribution
25 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
7 decks
-
2
Loki, the Deceiver
5 decks
-
3
Bob, Reluctant HYDRA Agent
2 decks
-
4
Bullseye, Death Dealer
2 decks
-
5
Madame Hydra
2 decks
-
6
Thanos, the Mad Titan
2 decks
-
7
Ultron, Unlimited
2 decks
-
8
Citizen V, Helmut Zemo
1 decks
-
9
Isshin, Two Heavens as One
1 decks
-
10
Kang, Temporal Tyrant
1 decks
The "good card" funnel
82 brought · 27 playersBrought to game
82
Ever drawn
22
Reached battlefield
18
Still on board at game end
14
≥ -10.8pp
Players who cast this card win 33% of the time (n=15) , vs 17% when it never left the library (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.2pp; 95% confidence interval -10.8pp to +43.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.