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Part of Marvel Super Heroes
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Legendary Creature — Human Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Crimson Cowl, Master of Evil
0%
Live Inclusion
Times Brought
100
Decks Running
47
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=23
0%
T1
9%
T2
22%
T3
17%
T4
9%
T5
39%
T6-9
4%
T10+
Median
5
P25
3
· P75
8
· max
10
On curve
30%
(5 / 23 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
100 brought · 43 playersBrought to game
100
Ever drawn
30
Reached battlefield
23
Still on board at game end
11
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.1pp
Players who cast this card win 30% of the time (n=20) , vs 21% when it never left the library (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval -12.1pp to +30.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances35.5%
Battlefield
38.7%
Graveyard
16.1%
Exile
9.7%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
18 decks
-
2
Loki, the Deceiver
7 decks
-
3
Madame Hydra
4 decks
-
4
Doctor Octopus, Master Planner
3 decks
-
5
Thanos, the Mad Titan
3 decks
-
6
Bob, Reluctant HYDRA Agent
2 decks
-
7
Whiplash, Vengeful Engineer
2 decks
-
8
Citizen V, Helmut Zemo
1 decks
-
9
Isshin, Two Heavens as One
1 decks
-
10
Kang, Temporal Tyrant
1 decks
Card text
Crimson Cowl, Master of Evil
Legendary Creature — Human Villain
Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
1 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Miguel Mercado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.