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Part of Marvel Super Heroes
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Legendary Creature — Human Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Crimson Cowl, Master of Evil
0%
Live Inclusion
Times Brought
172
Decks Running
69
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=29
0%
T1
7%
T2
17%
T3
17%
T4
7%
T5
41%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
24%
(5 / 29 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
172 brought · 64 playersBrought to game
172
Ever drawn
44
Reached battlefield
29
Still on board at game end
14
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.5pp
Players who cast this card win 27% of the time (n=26) , vs 21% when it never left the library (n=118).
When players drew this card but left it in hand, they won 37% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -11.5pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances29.8%
Battlefield
46.8%
Graveyard
10.6%
Exile
12.8%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
28 decks
-
2
Loki, the Deceiver
11 decks
-
3
Bob, Reluctant HYDRA Agent
5 decks
-
4
Madame Hydra
5 decks
-
5
Doctor Octopus, Master Planner
4 decks
-
6
Thanos, the Mad Titan
3 decks
-
7
Norman Osborn // Green Goblin
2 decks
-
8
Whiplash, Vengeful Engineer
2 decks
-
9
Citizen V, Helmut Zemo
1 decks
-
10
God-Eternal Bontu
1 decks
Card text
Crimson Cowl, Master of Evil
Legendary Creature — Human Villain
Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
1 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Miguel Mercado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.