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Part of Marvel Super Heroes
·
Legendary Creature — Human Mercenary Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Crossbones, Malicious Mercenary
0%
Live Inclusion
Times Brought
230
Decks Running
94
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=37
0%
T1
3%
T2
5%
T3
16%
T4
8%
T5
43%
T6-9
24%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
24%
(6 / 37 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
230 brought · 85 playersBrought to game
230
Ever drawn
64
Reached battlefield
37
Still on board at game end
17
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.9pp
Players who cast this card win 13% of the time (n=31) , vs 16% when it never left the library (n=134).
When players drew this card but left it in hand, they won 39% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.1pp; 95% confidence interval -15.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances4.5%
Library
25.4%
Battlefield
38.8%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
26 decks
-
2
Thanos, the Mad Titan
18 decks
-
3
Loki, the Deceiver
12 decks
-
4
Doctor Octopus, Master Planner
6 decks
-
5
Madame Hydra
5 decks
-
6
Kang, Temporal Tyrant
4 decks
-
7
Norman Osborn // Green Goblin
4 decks
-
8
Bob, Reluctant HYDRA Agent
3 decks
-
9
Baron Helmut Zemo
2 decks
-
10
The Serpent Society
2 decks
Card text
Crossbones, Malicious Mercenary
Legendary Creature — Human Mercenary Villain
Deathtouch
Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
3 / 3
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.