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Part of Marvel Super Heroes
·
Legendary Creature — Human Mercenary Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Crossbones, Malicious Mercenary
0%
Live Inclusion
Times Brought
181
Decks Running
79
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=30
0%
T1
3%
T2
3%
T3
13%
T4
10%
T5
43%
T6-9
27%
T10+
Median
7.0
P25
5
· P75
10
· max
15
On curve
20%
(4 / 30 cast on T4)
Cast same turn as drawn
37%
The "good card" funnel
181 brought · 71 playersBrought to game
181
Ever drawn
48
Reached battlefield
30
Still on board at game end
14
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.9pp
Players who cast this card win 13% of the time (n=25) , vs 16% when it never left the library (n=107).
When players drew this card but left it in hand, they won 33% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.2pp; 95% confidence interval -16.9pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances4.0%
Library
28.0%
Battlefield
42.0%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
21 decks
-
2
Thanos, the Mad Titan
15 decks
-
3
Loki, the Deceiver
9 decks
-
4
Doctor Octopus, Master Planner
6 decks
-
5
Madame Hydra
5 decks
-
6
Norman Osborn // Green Goblin
4 decks
-
7
Kang, Temporal Tyrant
3 decks
-
8
Baron Helmut Zemo
2 decks
-
9
Bob, Reluctant HYDRA Agent
2 decks
-
10
Ultron, Unlimited
2 decks
Card text
Crossbones, Malicious Mercenary
Legendary Creature — Human Mercenary Villain
Deathtouch
Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
3 / 3
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.