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Part of Marvel Super Heroes
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Legendary Creature — Human Mercenary Villain
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Marvel Super Heroes (MSH)
Card Preview
Crossbones, Malicious Mercenary
0%
Decklist Inclusion
Times Brought
89
Decks Running
44
In Decks
151
Decklist Inclusion
0%
Format
Card text
Crossbones, Malicious Mercenary
Legendary Creature — Human Mercenary Villain
Deathtouch
Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
3 / 3
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by Kevin Sidharta
Final zone distribution
28 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Thanos, the Mad Titan
11 decks
-
2
Doctor Doom, King of Latveria
8 decks
-
3
Loki, the Deceiver
8 decks
-
4
Madame Hydra
5 decks
-
5
Ultron, Unlimited
2 decks
-
6
Baron Helmut Zemo
1 decks
-
7
Bullseye, Death Dealer
1 decks
-
8
Doctor Octopus, Master Planner
1 decks
-
9
Kang, Temporal Tyrant
1 decks
-
10
Norman Osborn // Green Goblin
1 decks
The "good card" funnel
89 brought · 39 playersBrought to game
89
Ever drawn
26
Reached battlefield
18
Still on board at game end
10
≥ -25.1pp
Players who cast this card win 9% of the time (n=16) , vs 18% when it never left the library (n=47).
Observed gap -9.0pp; 95% confidence interval -25.1pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
18 of 100 times cast
18%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.