Crowded Crypt card art
Live Play Data

Crowded Crypt

{2} {B} · Artifact · Midnight Hunt Commander (MIC)
1%
Live Inclusion
Times Brought
474
Decks Running
228
Median Cast Turn
4
Drawn → Played
66%
Format

First-cast turn

n=75
3%
T1
20%
T2
27%
T3
11%
T4
11%
T5
24%
T6-9
5%
T10+
Median 4 P25 3 · P75 6 · max 12
On curve 49% (20 / 75 cast on T3) Cast same turn as drawn 25%

The "good card" funnel

474 brought · 206 players
Brought to game
474
Ever drawn
113
Reached battlefield
75
Still on board at game end
45

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.1pp

Players who cast this card win 19% of the time (n=71) , vs 18% when it never left the library (n=300).

When players drew this card but left it in hand, they won 29% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.3pp; 95% confidence interval -8.1pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

129 instances
2.3%
Library
34.9%
Battlefield
38.0%
Graveyard
3.9%
Exile

Commanders that played this card

in tracked games
Card text
Crowded Crypt card

Crowded Crypt

{2} {B}
Artifact
{T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Midnight Hunt Commander (MIC) · Rare · Illustrated by Jarel Threat

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.