Crowded Crypt card art
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Crowded Crypt

{2} {B} · Artifact · Midnight Hunt Commander (MIC)
1%
Decklist Inclusion
Times Brought
257
Decks Running
127
In Decks
866
Decklist Inclusion
1%
Format
Card text
Crowded Crypt card

Crowded Crypt

{2} {B}
Artifact
{T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Midnight Hunt Commander (MIC) · Rare · Illustrated by Jarel Threat

Final zone distribution

69 instances
2.9%
Library
37.7%
Battlefield
34.8%
Graveyard
2.9%
Exile

The "good card" funnel

257 brought · 120 players
Brought to game
257
Ever drawn
60
Reached battlefield
37
Still on board at game end
26

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.8pp

Players who cast this card win 22% of the time (n=35) , vs 15% when it never left the library (n=165).

When players drew this card but left it in hand, they won 30% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.0pp; 95% confidence interval -6.8pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=37
5%
T1
22%
T2
32%
T3
14%
T4
3%
T5
22%
T6-9
3%
T10+
Median 3 P25 2 · P75 5 · max 10
On curve 59% (12 / 37 cast on T3) Cast same turn as drawn 25%
37 of 100 times cast 37%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.