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Crucible of Worlds card art
Live Play Data

Crucible of Worlds

{3} · Artifact · Double Masters 2022 (2X2)
2%
Live Inclusion
Times Brought
851
Decks Running
377
Median Cast Turn
5
Drawn → Played
70%
Format

35% of games where Crucible of Worlds resolved ended in a win for the caster, a +12.2 percentage-point lift over games where it stayed in the library, across 144 observed participations.

Crucible of Worlds sits in 2% of tracked multiplayer Commander decks on Playgroup Live. That selective presence reflects a card that rewards land-heavy strategies rather than fitting every shell. It has appeared in 377 distinct decks across 801 tracked games.

When a copy does reach the battlefield, the win-rate signal is the most notable number: 35% for casters versus 23% in games where it never left the library, a +12.2 pp gap. With 144 cast participations and 526 library participations, the lower bound of that confidence interval is still positive, giving it more statistical footing than most cards at this dataset size. Treat it as a strong directional signal rather than a settled conclusion.

The top commander homes confirm the expected archetype profile. Hearthhull, the Worldseed leads by raw deck count, followed by Doctor Doom, Flubs, the Fool, and Aesi, Tyrant of Gyre Strait. Land-fall and land-recursion strategies dominate the list. Crucible is colorless, so any commander can run it, but it earns its slot most naturally when the deck actively fills its graveyard with lands.

At a glance
  • 2% of tracked Commander decks include Crucible of Worlds
  • 70% of drawn copies reached the battlefield before the game ended
  • T5 median first-cast turn, often well after the opening hand
  • 69% battlefield stickiness once it resolves
  • +12.2pp win-rate lift when cast versus when it stayed in the library
  • 327 distinct players have brought Crucible to a tracked game

First-cast turn

n=153
0%
T1
7%
T2
20%
T3
17%
T4
14%
T5
37%
T6-9
5%
T10+
Median 5 P25 3 · P75 7 · max 13
On curve 27% (30 / 153 cast on T3) Cast same turn as drawn 28%

The "good card" funnel

851 brought · 327 players
Brought to game
851
Ever drawn
219
Reached battlefield
153
Still on board at game end
105
70%

Of 851 Crucible of Worlds copies brought to tracked games, 219 were drawn, 153 of those were cast, and the majority of resolved copies remained on the battlefield at game end.

≥ +4.4pp

Players who cast this card win 35% of the time (n=144) , vs 23% when it never left the library (n=526).

When players drew this card but left it in hand, they won 32% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.2pp; 95% confidence interval +4.4pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

257 instances
3.5%
Library
40.9%
Battlefield
25.7%
Graveyard
8.6%
Exile

Only a handful of Crucible copies stay in the library at game end, a sign that when it enters a deck it tends to be found and played. Most resolved copies end on the battlefield or graveyard, reflecting both its stickiness and the removal it attracts.

Commanders that played this card

in tracked games

Hearthhull, the Worldseed leads the commander list with 24 decks, well ahead of the rest, but the spread across land-fall and graveyard-synergy commanders of many colors shows Crucible fitting a broad archetype rather than one narrow shell.

Card text
Crucible of Worlds card

Crucible of Worlds

{3}
Artifact
You may play lands from your graveyard.
Double Masters 2022 (2X2) · Mythic · Illustrated by Ron Spencer

Frequently Asked

How often is Crucible of Worlds drawn in a Commander game?
Across 801 tracked multiplayer games where Crucible was in the deck, it was drawn 26% of the time. That rate is normal for a singleton in a 100-card deck. Of the 219 copies that reached a player's hand, 70% were cast before the game ended. The remainder reflects games that concluded while the card was still in hand.
What turn does Crucible of Worlds usually hit the battlefield?
Median first-cast turn is 5, with the bulk of casts clustered between turns 3 and 7. The mode is turn 3, which aligns with its mana cost of 3 and a clean opening-hand draw. Only 27% of casts land exactly on curve, mostly because the card is drawn later rather than held intentionally. When it is in hand, players take a median of 1 turn before casting it.
Does casting Crucible of Worlds actually improve your chances of winning?
The early signal is positive. Win rate when cast is 35% versus 23% when it stays in the library, a +12.2 pp delta across 144 cast and 526 library participations. Playgroup Live uses a 4-player normalized win rate, so a 25% baseline is par. Both the cast and library rates exceed that baseline, but the cast bucket clears it by more. Treat this as a meaningful directional signal given the sample size.
Is Crucible of Worlds banned in Commander?
No. Crucible of Worlds is legal in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, Pauper Commander, or Old School. There is no Commander ban or restriction on the card.
Which commanders pair best with Crucible of Worlds?
In the Playgroup Live dataset, Hearthhull, the Worldseed leads with the highest raw deck count among Crucible pilots. Doctor Doom, Flubs the Fool, and Aesi, Tyrant of Gyre Strait follow. Land-focused strategies and commanders that reward playing multiple lands per turn or filling the graveyard with fetchlands show the clearest synergy. The card is colorless, so it fits any color identity, but it contributes most in decks that actively discard or sacrifice lands.
How concentrated is Crucible of Worlds data among a few players?
The data is well-spread. 327 distinct players have brought Crucible to a tracked game on Playgroup Live, and the single heaviest contributor accounts for 26% of all instances. With no single player dominating the sample, the numbers reflect a broad cross-section of the Playgroup Live community rather than one pilot's preferences.