Live Play Data
Crumbling Vestige
Land
·
Oath of the Gatewatch (OGW)
0%
Live Inclusion
Times Brought
227
Decks Running
108
Median Cast Turn
5.0
Drawn → Played
86%
Format
First-cast turn
n=48
15%
T1
13%
T2
6%
T3
10%
T4
10%
T5
40%
T6-9
6%
T10+
Median
5.0
P25
2
· P75
7
· max
11
Cast same turn as drawn
50%
The "good card" funnel
230 brought · 104 playersBrought to game
230
Ever drawn
56
Reached battlefield
48
Still on board at game end
39
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.9pp
Players who cast this card win 20% of the time (n=44) , vs 21% when it never left the library (n=147).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -12.9pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances6.5%
Library
62.9%
Battlefield
12.9%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
40 decks
-
2
The Wandering Minstrel
22 decks
-
3
Elesh Norn, Mother of Machines
5 decks
-
4
Toph, Hardheaded Teacher
4 decks
-
5
Homer, the Hermit
2 decks
-
6
Reaper King
2 decks
-
7
Abaddon the Despoiler
1 decks
-
8
Avacyn, Angel of Horror
1 decks
-
9
Azlask, the Swelling Scourge
1 decks
-
10
Beorn the Fierce
1 decks
Card text
Crumbling Vestige
Land
This land enters tapped.
When this land enters, add one mana of any color.
: Add
. (
represents colorless mana.)
Oath of the Gatewatch (OGW)
·
Common
·
Illustrated by Zack Stella
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.