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Part of Edge of Eternities
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Artifact
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Edge of Eternities (EOE)
Live Play Data
Cryogen Relic
1%
Live Inclusion
Times Brought
320
Decks Running
144
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=63
5%
T1
14%
T2
10%
T3
11%
T4
17%
T5
35%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
19%
(9 / 63 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
320 brought · 145 playersBrought to game
320
Ever drawn
86
Reached battlefield
63
Still on board at game end
29
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.4pp
Players who cast this card win 26% of the time (n=58) , vs 24% when it never left the library (n=207).
When players drew this card but left it in hand, they won 36% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -9.4pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
89 instances5.6%
Library
32.6%
Battlefield
37.1%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Brago, King Eternal
21 decks
-
2
Mishra, Eminent One
11 decks
-
3
Breya, Etherium Shaper
9 decks
-
4
Golbez, Crystal Collector
9 decks
-
5
Mm'menon, the Right Hand
6 decks
-
6
Urza, Lord High Artificer
6 decks
-
7
Atraxa, Praetors' Voice
5 decks
-
8
Iron Man, Titan of Innovation
5 decks
-
9
Dr. Eggman
3 decks
-
10
Emry, Lurker of the Loch
3 decks
Card text
Cryogen Relic
Artifact
When this artifact enters or leaves the battlefield, draw a card.

, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Edge of Eternities (EOE)
·
Common
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Illustrated by Eelis Kyttanen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.