Card Preview
Crypt of the Eternals
Land
·
Hour of Devastation (HOU)
0%
Decklist Inclusion
Times Brought
152
Decks Running
38
In Decks
141
Decklist Inclusion
0%
Format
Card text
Crypt of the Eternals
Land
When this land enters, you gain 1 life.
: Add
.
,
: Add
,
, or
.
Hour of Devastation (HOU)
·
Uncommon
·
Illustrated by Titus Lunter
Final zone distribution
51 instances2.0%
Library
68.6%
Battlefield
11.8%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
6 decks
-
2
Be'lakor, the Dark Master
3 decks
-
3
Dr. Eggman
3 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
5
Goro-Goro and Satoru
2 decks
-
6
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
-
7
Ramos, Dragon Engine
2 decks
-
8
Sauron, Lord of the Rings
2 decks
-
9
Zevlor, Elturel Exile
2 decks
-
10
Abaddon the Despoiler
1 decks
The "good card" funnel
152 brought · 37 playersBrought to game
152
Ever drawn
44
Reached battlefield
36
Still on board at game end
35
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.1pp
Players who cast this card win 32% of the time (n=30) , vs 27% when it never left the library (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -14.1pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
44%
T1
11%
T2
8%
T3
6%
T4
8%
T5
14%
T6-9
8%
T10+
Median
2.0
P25
1
· P75
5
· max
13
Cast same turn as drawn
69%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.