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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Crypt Sliver
1%
Live Inclusion
Times Brought
294
Decks Running
141
Median Cast Turn
6
Drawn → Played
77%
Format
First-cast turn
n=55
4%
T1
7%
T2
11%
T3
2%
T4
15%
T5
49%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
18
On curve
11%
(4 / 55 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
294 brought · 138 playersBrought to game
294
Ever drawn
71
Reached battlefield
55
Still on board at game end
28
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 31% of the time (n=50) , vs 21% when it never left the library (n=191).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -2.8pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances3.9%
Library
36.4%
Battlefield
33.8%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
81 decks
-
2
Sliver Overlord
23 decks
-
3
Sliver Gravemother
14 decks
-
4
Morophon, the Boundless
10 decks
-
5
Sliver Hivelord
7 decks
-
6
Rukarumel, Biologist
3 decks
-
7
Sliver Legion
2 decks
-
8
Slivdrazi Monstrosity
1 decks
Card text
Crypt Sliver
Creature — Sliver
All Slivers have "
: Regenerate target Sliver."
1 / 1
Commander Masters (CMM)
·
Common
·
Illustrated by Michele Giorgi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.