Live Play Data
Crystal Barricade
2%
Live Inclusion
Times Brought
541
Decks Running
266
Median Cast Turn
5.0
Drawn → Played
81%
Format
First-cast turn
n=110
9%
T1
14%
T2
8%
T3
9%
T4
12%
T5
35%
T6-9
14%
T10+
Median
5.0
P25
3
· P75
7
· max
15
On curve
23%
(15 / 110 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
541 brought · 251 playersBrought to game
541
Ever drawn
135
Reached battlefield
110
Still on board at game end
55
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 26% of the time (n=100) , vs 23% when it never left the library (n=345).
When players drew this card but left it in hand, they won 20% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -5.2pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
145 instances2.8%
Library
37.9%
Battlefield
40.7%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Arcades, the Strategist
63 decks
-
2
Felothar the Steadfast
48 decks
-
3
Pramikon, Sky Rampart
20 decks
-
4
Doran, Besieged by Time
17 decks
-
5
Betor, Kin to All
16 decks
-
6
Elda, Conjurer of Spectacle
3 decks
-
7
Ghalta the Immovable
3 decks
-
8
Pantlaza, Sun-Favored
3 decks
-
9
The Fantastic Four
3 decks
-
10
Absolute Virtue
2 decks
Card text
Crystal Barricade
Artifact Creature — Wall
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
0 / 4
Foundations (FDN)
·
Rare
·
Illustrated by Rockey Chen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.