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Part of Secrets of Strixhaven
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#8 black ramp card
·
Instant
·
Exodus (EXO)
Live Play Data
Culling the Weak
5%
Live Inclusion
Times Brought
4108
Decks Running
1652
Median Cast Turn
5.0
Drawn → Played
60%
Format
First-cast turn
n=570
2%
T1
5%
T2
12%
T3
14%
T4
17%
T5
40%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
7
· max
16
On curve
2%
(14 / 570 cast on T1)
Cast same turn as drawn
31%
The "good card" funnel
4109 brought · 1255 playersBrought to game
4109
Ever drawn
955
Reached battlefield
570
Still on board at game end
41
≥ +6.1pp
Players who cast this card win 36% of the time (n=501) , vs 26% when it never left the library (n=2570).
When players drew this card but left it in hand, they won 29% (n=334).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval +6.1pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1128 instances2.5%
Library
3.6%
Battlefield
55.2%
Graveyard
11.9%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
137 decks
-
2
Avacyn, Angel of Horror
61 decks
-
3
K'rrik, Son of Yawgmoth
53 decks
-
4
Edgar Markov
46 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
41 decks
-
6
Wilhelt, the Rotcleaver
40 decks
-
7
Silverquill, the Disputant
37 decks
-
8
Marrow-Gnawer
30 decks
-
9
Rograkh, Son of Rohgahh
26 decks
-
10
Witherbloom, the Balancer
21 decks
Card text
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.
Add 


.
Exodus (EXO)
·
Common
·
Illustrated by Scott M. Fischer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.