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Part of Secrets of Strixhaven
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#8 black ramp card
·
Instant
·
Exodus (EXO)
Live Play Data
Culling the Weak
5%
Live Inclusion
Times Brought
3208
Decks Running
1344
Median Cast Turn
5
Drawn → Played
60%
Format
First-cast turn
n=439
3%
T1
6%
T2
13%
T3
16%
T4
16%
T5
38%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
3%
(12 / 439 cast on T1)
Cast same turn as drawn
32%
The "good card" funnel
3209 brought · 1036 playersBrought to game
3209
Ever drawn
731
Reached battlefield
439
Still on board at game end
31
≥ +5.0pp
Players who cast this card win 35% of the time (n=385) , vs 26% when it never left the library (n=2011).
When players drew this card but left it in hand, they won 27% (n=252).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +5.0pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
871 instances2.3%
Library
3.6%
Battlefield
56.1%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
113 decks
-
2
K'rrik, Son of Yawgmoth
45 decks
-
3
Avacyn, Angel of Horror
43 decks
-
4
Edgar Markov
39 decks
-
5
Silverquill, the Disputant
33 decks
-
6
Wilhelt, the Rotcleaver
33 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
31 decks
-
8
Marrow-Gnawer
27 decks
-
9
Rograkh, Son of Rohgahh
22 decks
-
10
Marneus Calgar
17 decks
Card text
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.
Add 


.
Exodus (EXO)
·
Common
·
Illustrated by Scott M. Fischer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.