Culling the Weak
In 790 tracked multiplayer Commander games, Culling the Weak was cast 106 times with a median first-cast turn of 5.0, and decks that resolved it won 36% of the time versus 25% when it stayed in the library.
Culling the Weak sits in 5% of tracked Commander decks on Playgroup Live. That niche footprint makes sense: a 1-mana instant that demands a creature sacrifice is a narrow, build-around tool, not a format staple. The decks that do run it are making a deliberate mana-acceleration bet.
The win-rate signal is the most interesting number here. Decks where Culling the Weak reached the battlefield won 36% of games, compared to 25% when it sat unused in the library. That +11.7-percentage-point gap is an early directional signal that casting the card correlates with winning, though both sample sizes are still modest enough to call it a trend rather than a conclusion. Of 169 drawn copies, 63% were cast before the game ended.
The commander spread tells the clearest story about where this card belongs. Sephiroth, Fabled SOLDIER leads the list by a wide margin, followed by K'rrik, Son of Yawgmoth and Edgar Markov. Sacrifice-payoff commanders, token-generators, and black combo shells are the natural homes. Across 343 distinct players in the dataset and a single-player concentration below 3%, the data is well-distributed.
- 5% of tracked Commander decks include Culling the Weak
- 63% of drawn copies were cast before the game ended
- T5.0 median first-cast turn across all observed games
- 36% win rate in games where Culling the Weak resolved
- +11.7pp win-rate lift versus games where the card never left the library
- 343 distinct players in the dataset, indicating a well-spread sample
First-cast turn
n=106The "good card" funnel
854 brought · 343 playersOf 854 copies brought to games, 169 were drawn, 106 of those were cast, reflecting a draw-to-play rate of 63% across the tracked dataset.
Players who cast this card win 36% of the time (n=99) , vs 25% when it never left the library (n=561).
When players drew this card but left it in hand, they won 18% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.7pp; 95% confidence interval +2.1pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
210 instancesMost Culling the Weak copies finish in the graveyard, which is exactly right for a resolved instant that sacrifices a creature. The library residue is small, meaning most copies that enter a hand do eventually get used.
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
28 decks
-
2
Edgar Markov
14 decks
-
3
K'rrik, Son of Yawgmoth
14 decks
-
4
Silverquill, the Disputant
11 decks
-
5
Marrow-Gnawer
9 decks
-
6
Rograkh, Son of Rohgahh
9 decks
-
7
Sauron, the Dark Lord
9 decks
-
8
Tergrid, God of Fright // Tergrid's Lantern
8 decks
-
9
Wilhelt, the Rotcleaver
8 decks
-
10
Marneus Calgar
7 decks
Sephiroth, Fabled SOLDIER holds a commanding lead in the deck-count list, but the broad spread across mono-black, token, and sacrifice commanders confirms Culling the Weak is not a one-archetype card.