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Part of Secrets of Strixhaven
·
Instant
·
Exodus (EXO)
Card Preview
Culling the Weak
Times Brought
1487
Decks Running
741
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.
Add 


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Exodus (EXO)
·
Common
·
Illustrated by Scott M. Fischer
Final zone distribution
336 instances1.2%
Library
7.7%
Battlefield
48.8%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
68 decks
-
2
Edgar Markov
30 decks
-
3
K'rrik, Son of Yawgmoth
30 decks
-
4
Rograkh, Son of Rohgahh
26 decks
-
5
Chatterfang, Squirrel General
18 decks
-
6
Wilhelt, the Rotcleaver
18 decks
-
7
Marrow-Gnawer
14 decks
-
8
Silverquill, the Disputant
14 decks
-
9
Sauron, the Dark Lord
13 decks
-
10
Tergrid, God of Fright // Tergrid's Lantern
13 decks
The "good card" funnel
1487 brought · 607 playersBrought to game
1487
Ever drawn
295
Reached battlefield
178
Still on board at game end
26
≥ +1.5pp
Players who cast this card win 28% of the time (n=135) , vs 22% when it never left the library (n=823).
When players drew this card but left it in hand, they won 23% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval +1.5pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=178
7%
T1
10%
T2
11%
T3
19%
T4
13%
T5
34%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
16
On curve
7%
(13 / 178 cast on T1)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.