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Part of Starter Commander Decks
·
Enchantment — Aura Curse
·
Commander 2017 (C17)
Live Play Data
Curse of Bounty
0%
Live Inclusion
Times Brought
139
Decks Running
71
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=25
0%
T1
8%
T2
16%
T3
20%
T4
4%
T5
32%
T6-9
20%
T10+
Median
6
P25
4
· P75
9
· max
13
On curve
8%
(2 / 25 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
139 brought · 79 playersBrought to game
139
Ever drawn
33
Reached battlefield
25
Still on board at game end
18
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 31% of the time (n=21) , vs 21% when it never left the library (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval -9.3pp to +29.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances54.5%
Battlefield
33.3%
Graveyard
12.1%
Hand
Commanders that played this card
in tracked games-
1
The Ur-Dragon
22 decks
-
2
Arahbo, Roar of the World
11 decks
-
3
Emmara, Soul of the Accord
11 decks
-
4
The Beamtown Bullies
7 decks
-
5
The Unluckiest Planeswalker
5 decks
-
6
Kenrith, the Returned King
2 decks
-
7
Aeve, Progenitor Ooze
1 decks
-
8
Ajani, Caller of the Pride
1 decks
-
9
Baylen, the Haymaker
1 decks
-
10
Bello, Bard of the Brambles
1 decks
Card text
Curse of Bounty
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Commander 2017 (C17)
·
Uncommon
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.