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Curse of Bounty card art
Live Play Data

Curse of Bounty

{1} {G} · Enchantment — Aura Curse · Commander 2017 (C17)
0%
Live Inclusion
Times Brought
139
Decks Running
71
Median Cast Turn
6
Drawn → Played
76%
Format

First-cast turn

n=25
0%
T1
8%
T2
16%
T3
20%
T4
4%
T5
32%
T6-9
20%
T10+
Median 6 P25 4 · P75 9 · max 13
On curve 8% (2 / 25 cast on T2) Cast same turn as drawn 50%

The "good card" funnel

139 brought · 79 players
Brought to game
139
Ever drawn
33
Reached battlefield
25
Still on board at game end
18

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.3pp

Players who cast this card win 31% of the time (n=21) , vs 21% when it never left the library (n=87).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.0pp; 95% confidence interval -9.3pp to +29.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

33 instances
54.5%
Battlefield
33.3%
Graveyard
12.1%
Hand

Commanders that played this card

in tracked games
Card text
Curse of Bounty card

Curse of Bounty

{1} {G}
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Commander 2017 (C17) · Uncommon · Illustrated by Kieran Yanner

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.