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Part of Starter Commander Decks
·
Enchantment — Aura Curse
·
Commander 2017 (C17)
Card Preview
Curse of Bounty
Times Brought
191
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Curse of Bounty
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Commander 2017 (C17)
·
Uncommon
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Illustrated by Kieran Yanner
Final zone distribution
30 instances56.7%
Battlefield
20.0%
Graveyard
23.3%
Hand
Commanders that played this card
in tracked games-
1
Emmara, Soul of the Accord
41 decks
-
2
The Ur-Dragon
29 decks
-
3
Arahbo, Roar of the World
12 decks
-
4
The Unluckiest Planeswalker
3 decks
-
5
Galea, Kindler of Hope
2 decks
-
6
Kumena, Tyrant of Orazca
2 decks
-
7
Roxanne, Starfall Savant
2 decks
-
8
Aeve, Progenitor Ooze
1 decks
-
9
Ajani, Caller of the Pride
1 decks
-
10
Alaundo the Seer
1 decks
The "good card" funnel
191 brought · 105 playersBrought to game
191
Ever drawn
30
Reached battlefield
23
Still on board at game end
17
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.9pp
Players who cast this card win 17% of the time (n=16) , vs 24% when it never left the library (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.5pp; 95% confidence interval -18.9pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
9%
T1
9%
T2
30%
T3
13%
T4
13%
T5
22%
T6-9
4%
T10+
Median
4
P25
3
· P75
7
· max
11
On curve
17%
(2 / 23 cast on T2)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.