Curse of Silence card art
Live Play Data

Curse of Silence

{W} · Enchantment — Aura Curse · Innistrad: Midnight Hunt (MID)
0%
Live Inclusion
Times Brought
162
Decks Running
62
Median Cast Turn
3
Drawn → Played
82%
Format

First-cast turn

n=27
15%
T1
19%
T2
26%
T3
15%
T4
4%
T5
19%
T6-9
4%
T10+
Median 3 P25 2 · P75 5 · max 19
On curve 15% (4 / 27 cast on T1) Cast same turn as drawn 50%

The "good card" funnel

162 brought · 64 players
Brought to game
162
Ever drawn
33
Reached battlefield
27
Still on board at game end
7

Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.0pp

Players who cast this card win 27% of the time (n=24) , vs 27% when it never left the library (n=105).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -19.0pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

36 instances
2.8%
Library
19.4%
Battlefield
41.7%
Graveyard
19.4%
Exile

Commanders that played this card

in tracked games
Card text
Curse of Silence card

Curse of Silence

{W}
Enchantment — Aura Curse
Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.
Innistrad: Midnight Hunt (MID) · Rare · Illustrated by Irina Nordsol

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.