Live Play Data
Cybership
0%
Live Inclusion
Times Brought
192
Decks Running
105
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=35
6%
T1
0%
T2
3%
T3
9%
T4
9%
T5
57%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
37%
(4 / 35 cast on T6)
Cast same turn as drawn
35%
The "good card" funnel
192 brought · 99 playersBrought to game
192
Ever drawn
56
Reached battlefield
35
Still on board at game end
27
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 33% of the time (n=33) , vs 21% when it never left the library (n=122).
When players drew this card but left it in hand, they won 35% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval -3.6pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances3.3%
Library
44.3%
Battlefield
29.5%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Davros, Dalek Creator
18 decks
-
2
Dr. Eggman
13 decks
-
3
Dionus, Elvish Archdruid
9 decks
-
4
Balthier and Fran
5 decks
-
5
Bello, Bard of the Brambles
4 decks
-
6
Greasefang, Okiba Boss
4 decks
-
7
Kolodin, Triumph Caster
4 decks
-
8
Miles "Tails" Prower
4 decks
-
9
Missy
4 decks
-
10
Shorikai, Genesis Engine
4 decks
Card text
Cybership
Artifact — Vehicle
Flying
Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
8 / 8
Doctor Who (WHO)
·
Rare
·
Illustrated by JB Casacop
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.