Cybership card art
Live Play Data

Cybership

{6} · Artifact — Vehicle · Doctor Who (WHO)
0%
Live Inclusion
Times Brought
169
Decks Running
92
Median Cast Turn
7.0
Drawn → Played
64%
Format

First-cast turn

n=32
6%
T1
0%
T2
3%
T3
9%
T4
9%
T5
56%
T6-9
16%
T10+
Median 7.0 P25 5 · P75 9 · max 13
On curve 41% (4 / 32 cast on T6) Cast same turn as drawn 34%

The "good card" funnel

169 brought · 87 players
Brought to game
169
Ever drawn
50
Reached battlefield
32
Still on board at game end
24

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.6pp

Players who cast this card win 32% of the time (n=31) , vs 22% when it never left the library (n=106).

When players drew this card but left it in hand, they won 31% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.9pp; 95% confidence interval -6.6pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
3.7%
Library
44.4%
Battlefield
29.6%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games
Card text
Cybership card

Cybership

{6}
Artifact — Vehicle
Flying Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4
8 / 8
Doctor Who (WHO) · Rare · Illustrated by JB Casacop

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.