Card Preview
Darksteel Colossus
Times Brought
181
Decks Running
89
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Darksteel Colossus
Artifact Creature — Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11 / 11
Foundations (FDN)
·
Mythic
·
Illustrated by Carl Critchlow
Final zone distribution
36 instances13.9%
Library
36.1%
Battlefield
8.3%
Graveyard
41.7%
Hand
Commanders that played this card
in tracked games-
1
Aloy, Savior of Meridian
8 decks
-
2
Tony Stark // The Invincible Iron Man
6 decks
- 3 Molecule Man 5 decks
-
4
Raph & Mikey, Troublemakers
4 decks
-
5
Chiss-Goria, Forge Tyrant
3 decks
-
6
Golbez, Crystal Collector
3 decks
-
7
Indominus Rex, Alpha
3 decks
-
8
Child of Alara
2 decks
-
9
Davros, Dalek Creator
2 decks
- 10 Karn, Legacy Reforged 2 decks
The "good card" funnel
181 brought · 80 playersBrought to game
181
Ever drawn
36
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 28% of the time (n=18) , vs 21% when it never left the library (n=124).
Observed gap +6.8pp; 95% confidence interval -5.8pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
10%
T4
20%
T5
65%
T6-9
0%
T10+
Median
6.0
P25
5
· P75
8
· max
9
On curve
100%
(0 / 20 cast on T11)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.