Darksteel Colossus card art
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Darksteel Colossus

{11} · Artifact Creature — Golem · Foundations (FDN)
Times Brought
181
Decks Running
89
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Darksteel Colossus card

Darksteel Colossus

{11}
Artifact Creature — Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11 / 11
Foundations (FDN) · Mythic · Illustrated by Carl Critchlow

Final zone distribution

36 instances
13.9%
Library
36.1%
Battlefield
8.3%
Graveyard
41.7%
Hand

The "good card" funnel

181 brought · 80 players
Brought to game
181
Ever drawn
36
Reached battlefield
20
Still on board at game end
13

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.8pp

Players who cast this card win 28% of the time (n=18) , vs 21% when it never left the library (n=124).

Observed gap +6.8pp; 95% confidence interval -5.8pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
5%
T3
10%
T4
20%
T5
65%
T6-9
0%
T10+
Median 6.0 P25 5 · P75 8 · max 9
On curve 100% (0 / 20 cast on T11)
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.