Darksteel Colossus card art
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Darksteel Colossus

{11} · Artifact Creature — Golem · Foundations (FDN)
1%
Decklist Inclusion
Times Brought
291
Decks Running
133
In Decks
788
Decklist Inclusion
1%
Format
Card text
Darksteel Colossus card

Darksteel Colossus

{11}
Artifact Creature — Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11 / 11
Foundations (FDN) · Mythic · Illustrated by Carl Critchlow

Final zone distribution

79 instances
20.3%
Library
24.1%
Battlefield
7.6%
Graveyard
10.1%
Exile

The "good card" funnel

291 brought · 121 players
Brought to game
291
Ever drawn
70
Reached battlefield
37
Still on board at game end
19

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.8pp

Players who cast this card win 34% of the time (n=34) , vs 22% when it never left the library (n=188).

When players drew this card but left it in hand, they won 17% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.2pp; 95% confidence interval -2.8pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=37
0%
T1
3%
T2
8%
T3
11%
T4
14%
T5
59%
T6-9
5%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 97% (0 / 37 cast on T11) Cast same turn as drawn 38%
37 of 100 times cast 37%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.