Live Play Data
Darksteel Forge
1%
Live Inclusion
Times Brought
2021
Decks Running
777
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=261
0%
T1
1%
T2
1%
T3
5%
T4
10%
T5
63%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
80%
(29 / 261 cast on T9)
Cast same turn as drawn
38%
The "good card" funnel
2021 brought · 626 playersBrought to game
2021
Ever drawn
480
Reached battlefield
261
Still on board at game end
208
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.9pp
Players who cast this card win 44% of the time (n=255) , vs 26% when it never left the library (n=1398).
When players drew this card but left it in hand, they won 18% (n=209).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval +11.9pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
529 instances4.5%
Library
39.3%
Battlefield
13.8%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
53 decks
- 2 Ultron, Artificial Malevolence 45 decks
-
3
Urtet, Remnant of Memnarch
40 decks
- 4 Zhulodok, Void Gorger 25 decks
- 5 Karn, Legacy Reforged 23 decks
-
6
Urza, Lord High Artificer
22 decks
-
7
Chiss-Goria, Forge Tyrant
21 decks
-
8
Breya, Etherium Shaper
13 decks
-
9
Megatron, Tyrant // Megatron, Destructive Force
12 decks
-
10
Mendicant Core, Guidelight
12 decks
Card text
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Double Masters (2XM)
·
Mythic
·
Illustrated by Martina Pilcerova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.