Darkwater Catacombs card art
Live Play Data

Darkwater Catacombs

Land · Tarkir: Dragonstorm Commander (TDC)
5%
Deck Inclusion
Games Tracked
151
Decks Running
109
Median Cast Turn
4
Drawn → Played
71%

Darkwater Catacombs appears in 4.7% of tracked Commander decks on Playgroup Live. When drawn, 76% of copies are cast before the game ends, and every single one that resolves stays on the battlefield.

Darkwater Catacombs is a niche but reliable dual-mana land for Dimir and three-color blue-black decks. Across 115 tracked games on Playgroup Live, it sits in 4.7% of decks. That low inclusion rate reflects its narrow color-identity fit rather than any weakness in the card itself.

The cast-to-sticky story is clean: 76% of drawn copies get cast, and battlefield stickiness sits at 100% across 20 observed casts. Lands are almost never removed once they resolve in Commander, so that figure is expected but still worth noting. The median first-cast turn is 5, with 25% of copies hitting the table by turn 3, consistent with being played when mana is needed rather than held speculatively. Players do sit on it for a turn before playing it on average, with a median hand delay of 1 turn and only 26% of copies cast the same turn they were drawn.

The commander spread is concentrated in Dimir shells. Y'shtola, Night's Blessed leads at 12 decks, followed by Captain N'ghathrod and Wilhelt, the Rotcleaver at 8 each. That cluster tells most of the story: Darkwater Catacombs is a land-slot choice for blue-black players who want a budget-friendly dual that taps for both colors reliably, accepting the {1} activation cost in exchange for unconditional fixing.

At a glance
  • 4.7% inclusion rate across tracked Commander decks
  • 76% of drawn copies are cast before the game ends
  • 100% battlefield stickiness across all 20 observed casts
  • T5 median first-cast turn
  • 26% same-turn cast rate — players tend to hold it one turn before playing
  • 90 distinct decks including Darkwater Catacombs in the dataset

First-cast turn

n=26
19%
T1
12%
T2
15%
T3
12%
T4
4%
T5
23%
T6-9
15%
T10+
Median 4 P25 2 · P75 7 · max 13
Cast same turn as drawn 36%

The "good card" funnel

173 brought
Brought to game
173
Ever drawn
35
Reached battlefield
26
Still on board at game end
26
71%

Of 120 Darkwater Catacombs brought to games, 25 were drawn, 20 of those were cast, and all 20 were still on the battlefield when the game ended, a 100% stick rate once it resolves.

-12.6pp

Players who cast this card win 19% of the time (n=26) , vs 32% when it never left the library (n=135).

Final zone distribution

173 instances
78.0%
Library
15.0%
Battlefield
2.9%
Graveyard
4.0%
Hand

93 of 120 brought copies finished the game in the library, which is expected for any singleton land in a 100-card deck. The 20 copies on the battlefield represent every instance that was drawn and cast.

Top commanders running this card

by deck count

Y'shtola, Night's Blessed dominates at 12 decks, but the list fans out quickly across Dimir and three-color blue-black commanders, showing the card slots into any shell that needs {U}{B} fixing.

Frequently Asked
How often is Darkwater Catacombs drawn in a Commander game?

In game instances where the card was in the deck, it was drawn in 20.8% of deck-participations. That is a normal draw rate for a singleton in a 100-card deck. Of the 25 instances we observed in hand, 76% were cast before the game ended, putting it comfortably above a median non-land spell's draw-to-play conversion.

What turn does Darkwater Catacombs typically hit the battlefield?

The median first-cast turn is 5, with a mean of 5.45. The P25 is turn 3, meaning a quarter of casts happen by turn 3, while the top 10% are cast as late as turn 12. The spread is wide because lands get played whenever they're drawn and needed, not held for a specific curve point.

Why do players hold Darkwater Catacombs in hand rather than playing it immediately?

Only 26% of copies are cast the same turn they're drawn, and the median hand-delay is 1 turn. This likely reflects the {1} activation cost. Players who already have adequate mana may wait a turn to ensure they can immediately activate it, rather than playing it as a dead card with no colored output that turn.

Does casting Darkwater Catacombs correlate with winning?

Early data shows a negative delta: win rate in games where the card was cast is 20%, versus 36.6% in games where it stayed in the library all game. The cast_vs_library delta is -16.6 percentage points. Both buckets are small (20 cast observations, 93 library observations), so treat this as directional rather than conclusive. A likely explanation is survivorship bias: players who draw and use a fixing land tend to be in longer, more contested games where the baseline win rate is lower.

Which commanders most commonly run Darkwater Catacombs?

Y'shtola, Night's Blessed leads with 12 decks in the dataset. Captain N'ghathrod and Wilhelt, the Rotcleaver each appear in 8 decks. The list is dominated by Dimir (blue-black) commanders, with a few Sultai and Grixis shells rounding it out. The card's {U}{B} output makes it a natural fit for any commander requiring both colors.

Is Darkwater Catacombs legal in Commander?

Yes. Darkwater Catacombs is legal in Commander, Legacy, Vintage, Duel Commander, Oathbreaker, and Premodern. It is not legal in Modern, Pioneer, Standard, Pauper, or Brawl. In Commander it is unrestricted and fits any deck whose commander has blue and black in its color identity.