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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Dauthi Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Dauthi Horror
0%
Live Inclusion
Times Brought
172
Decks Running
95
Median Cast Turn
4.5
Drawn → Played
71%
Format
First-cast turn
n=24
0%
T1
33%
T2
4%
T3
13%
T4
21%
T5
25%
T6-9
4%
T10+
Median
4.5
P25
2
· P75
6
· max
10
On curve
33%
(8 / 24 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
173 brought · 94 playersBrought to game
173
Ever drawn
34
Reached battlefield
24
Still on board at game end
12
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.6pp
Players who cast this card win 19% of the time (n=24) , vs 17% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -14.6pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
29.3%
Battlefield
43.9%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
64 decks
-
2
Gix, Yawgmoth Praetor
6 decks
-
3
Jon Irenicus, Shattered One
5 decks
-
4
Gonti, Night Minister
4 decks
-
5
Rev, Tithe Extractor
3 decks
-
6
Lyna, Veil of Vengeance
2 decks
-
7
Satoru Umezawa
2 decks
-
8
Etrata, Deadly Fugitive
1 decks
-
9
Ingris Stingerquill
1 decks
-
10
Kardur, Doomscourge
1 decks
Card text
Dauthi Horror
Creature — Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
2 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Jeff Laubenstein
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.