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Part of Lorwyn Eclipsed
·
Artifact
·
Lorwyn Eclipsed (ECL)
Live Play Data
Dawn-Blessed Pennant
0%
Live Inclusion
Times Brought
315
Decks Running
137
Median Cast Turn
2.0
Drawn → Played
85%
Format
First-cast turn
n=62
40%
T1
11%
T2
2%
T3
3%
T4
11%
T5
29%
T6-9
3%
T10+
Median
2.0
P25
1
· P75
6
· max
13
On curve
40%
(25 / 62 cast on T1)
Cast same turn as drawn
82%
The "good card" funnel
315 brought · 130 playersBrought to game
315
Ever drawn
73
Reached battlefield
62
Still on board at game end
34
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 29% of the time (n=60) , vs 25% when it never left the library (n=206).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -8.3pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances1.2%
Library
41.5%
Battlefield
34.1%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
39 decks
-
2
High Perfect Morcant
11 decks
-
3
Lathril, Blade of the Elves
8 decks
-
4
Maralen, Fae Ascendant
7 decks
-
5
Namor the Sub-Mariner
7 decks
-
6
Doran, Besieged by Time
6 decks
-
7
The Great Goblin
6 decks
-
8
Alela, Cunning Conqueror
4 decks
-
9
Zada, Hedron Grinder
4 decks
-
10
Alela, Artful Provocateur
3 decks
Card text
Dawn-Blessed Pennant
Artifact
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
,
, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Igor Krstic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.