collections_bookmark Part of Lorwyn Eclipsed
Dawn-Blessed Pennant card art
Live Play Data

Dawn-Blessed Pennant

{1} · Artifact · Lorwyn Eclipsed (ECL)
0%
Live Inclusion
Times Brought
193
Decks Running
94
Median Cast Turn
2
Drawn → Played
83%
Format

First-cast turn

n=39
44%
T1
13%
T2
0%
T3
3%
T4
18%
T5
21%
T6-9
3%
T10+
Median 2 P25 1 · P75 5 · max 10
On curve 44% (17 / 39 cast on T1) Cast same turn as drawn 79%

The "good card" funnel

193 brought · 93 players
Brought to game
193
Ever drawn
47
Reached battlefield
39
Still on board at game end
21

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.6pp

Players who cast this card win 25% of the time (n=37) , vs 22% when it never left the library (n=123).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.5pp; 95% confidence interval -11.6pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
1.9%
Library
39.6%
Battlefield
37.7%
Graveyard
11.3%
Exile

Commanders that played this card

in tracked games
Card text
Dawn-Blessed Pennant card

Dawn-Blessed Pennant

{1}
Artifact
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. Whenever a permanent you control of the chosen type enters, you gain 1 life. {2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Lorwyn Eclipsed (ECL) · Uncommon · Illustrated by Igor Krstic

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.