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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Human Cleric
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Dawnbringer Cleric
0%
Live Inclusion
Times Brought
206
Decks Running
83
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=31
6%
T1
3%
T2
13%
T3
13%
T4
13%
T5
35%
T6-9
16%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
10%
(1 / 31 cast on T2)
Cast same turn as drawn
52%
The "good card" funnel
206 brought · 84 playersBrought to game
206
Ever drawn
44
Reached battlefield
31
Still on board at game end
17
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 36% of the time (n=29) , vs 27% when it never left the library (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval -8.5pp to +28.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances2.1%
Library
35.4%
Battlefield
31.3%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
19 decks
-
2
Brago, King Eternal
10 decks
-
3
Orah, Skyclave Hierophant
6 decks
-
4
Minwu, White Mage
3 decks
-
5
Abdel Adrian, Gorion's Ward
2 decks
-
6
Amalia Benavides Aguirre
2 decks
-
7
Doran, Besieged by Time
2 decks
-
8
Elas il-Kor, Sadistic Pilgrim
2 decks
-
9
Éowyn, Shieldmaiden
2 decks
-
10
God-Eternal Oketra
2 decks
Card text
Dawnbringer Cleric
Creature — Human Cleric
When this creature enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.