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Dawnbringer Cleric card art
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Dawnbringer Cleric

{1} {W} · Creature — Human Cleric · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
119
Decks Running
63
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Dawnbringer Cleric card

Dawnbringer Cleric

{1} {W}
Creature — Human Cleric
When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
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Commander Legends: Battle for Baldur's Gate (CLB) · Common · Illustrated by Lie Setiawan

Final zone distribution

26 instances
46.2%
Battlefield
30.8%
Graveyard
11.5%
Exile
11.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

119 brought · 61 players
Brought to game
119
Ever drawn
24
Reached battlefield
21
Still on board at game end
12

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.8pp

Players who cast this card win 21% of the time (n=17) , vs 22% when it never left the library (n=64).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.3pp; 95% confidence interval -14.8pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
10%
T2
19%
T3
19%
T4
19%
T5
24%
T6-9
10%
T10+
Median 5 P25 3 · P75 6 · max 21
On curve 10% (2 / 21 cast on T2)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.