collections_bookmark
Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Day's Undoing
0%
Live Inclusion
Times Brought
247
Decks Running
112
Median Cast Turn
6
Drawn → Played
50%
Format
First-cast turn
n=33
3%
T1
0%
T2
3%
T3
12%
T4
15%
T5
55%
T6-9
12%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
6%
(1 / 33 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
247 brought · 107 playersBrought to game
247
Ever drawn
66
Reached battlefield
33
Still on board at game end
2
≥ -11.1pp
Players who cast this card win 30% of the time (n=32) , vs 25% when it never left the library (n=150).
When players drew this card but left it in hand, they won 43% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -11.1pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances15.4%
Library
2.6%
Battlefield
25.6%
Graveyard
24.4%
Exile
Commanders that played this card
in tracked games-
1
Whtz, the Bibliophile
17 decks
-
2
Nekusar, the Mindrazer
15 decks
-
3
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
9 decks
-
4
Vnwxt, Verbose Host
6 decks
-
5
Xyris, the Writhing Storm
6 decks
-
6
Council of Reeds
3 decks
-
7
Ruhan of the Fomori
3 decks
-
8
The Astonishing Ant-Man
3 decks
-
9
The Second Doctor
3 decks
-
10
Baral, Chief of Compliance
2 decks
Card text
Day's Undoing
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Commander Masters (CMM)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.