Deathrite Shaman card art
Card Preview

Deathrite Shaman

{B/G} · Creature — Elf Shaman · Ravnica Remastered (RVR)
2%
Decklist Inclusion
Times Brought
473
Decks Running
248
In Decks
2075
Decklist Inclusion
2%
Format
Card text
Deathrite Shaman card

Deathrite Shaman

{B/G}
Creature — Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.) {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
Ravnica Remastered (RVR) · Rare · Illustrated by Steve Argyle

Final zone distribution

115 instances
2.6%
Library
27.8%
Battlefield
41.7%
Graveyard
15.7%
Exile

The "good card" funnel

473 brought · 228 players
Brought to game
473
Ever drawn
89
Reached battlefield
68
Still on board at game end
32

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.5pp

Players who cast this card win 23% of the time (n=66) , vs 26% when it never left the library (n=307).

When players drew this card but left it in hand, they won 21% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -2.2pp; 95% confidence interval -12.5pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=68
25%
T1
19%
T2
4%
T3
12%
T4
10%
T5
22%
T6-9
7%
T10+
Median 4.0 P25 2 · P75 6 · max 13
On curve 25% (17 / 68 cast on T1) Cast same turn as drawn 63%
68 of 100 times cast 68%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.