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Part of Outlaws of Thunder Junction
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Creature — Homarid Mercenary
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Deepmuck Desperado
0%
Live Inclusion
Times Brought
147
Decks Running
75
Median Cast Turn
—
Drawn → Played
50%
Format
First-cast turn
n=15Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
147 brought · 69 playersBrought to game
147
Ever drawn
30
Reached battlefield
15
Still on board at game end
6
≥ -17.8pp
Players who cast this card win 20% of the time (n=15) , vs 15% when it never left the library (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -17.8pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances9.5%
Library
14.3%
Battlefield
47.6%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
23 decks
-
2
Phenax, God of Deception
8 decks
-
3
The Mindskinner
8 decks
-
4
Bruvac the Grandiloquent
5 decks
-
5
Homer, the Hermit
5 decks
-
6
Lazav, Familiar Stranger
3 decks
-
7
Geralf, the Fleshwright
2 decks
-
8
Saruman of Many Colors
2 decks
-
9
Soundwave, Sonic Spy // Soundwave, Superior Captain
2 decks
-
10
Spider-Man 2099
2 decks
Card text
Deepmuck Desperado
Creature — Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2 / 4
Outlaws of Thunder Junction (OTJ)
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Uncommon
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Illustrated by Loïc Canavaggia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.