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Part of Outlaws of Thunder Junction
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Creature — Homarid Mercenary
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Deepmuck Desperado
0%
Live Inclusion
Times Brought
208
Decks Running
87
Median Cast Turn
5
Drawn → Played
61%
Format
First-cast turn
n=31
0%
T1
3%
T2
16%
T3
6%
T4
29%
T5
35%
T6-9
10%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
19%
(5 / 31 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
208 brought · 81 playersBrought to game
208
Ever drawn
51
Reached battlefield
31
Still on board at game end
15
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 22% of the time (n=31) , vs 15% when it never left the library (n=129).
When players drew this card but left it in hand, they won 32% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -9.3pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances7.7%
Library
23.1%
Battlefield
44.6%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
31 decks
-
2
The Mindskinner
9 decks
-
3
Phenax, God of Deception
8 decks
-
4
Bruvac the Grandiloquent
5 decks
-
5
Homer, the Hermit
5 decks
-
6
Lazav, Familiar Stranger
4 decks
-
7
Geralf, the Fleshwright
2 decks
-
8
Saruman of Many Colors
2 decks
-
9
Soundwave, Sonic Spy // Soundwave, Superior Captain
2 decks
-
10
Spider-Man 2099
2 decks
Card text
Deepmuck Desperado
Creature — Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2 / 4
Outlaws of Thunder Junction (OTJ)
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Uncommon
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Illustrated by Loïc Canavaggia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.