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Part of The Lost Caverns of Ixalan
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Creature — Merfolk Druid
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Deeproot Historian
0%
Live Inclusion
Times Brought
260
Decks Running
123
Median Cast Turn
7
Drawn → Played
32%
Format
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
5%
T4
10%
T5
67%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
10%
(1 / 21 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
260 brought · 114 playersBrought to game
260
Ever drawn
65
Reached battlefield
21
Still on board at game end
9
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.8pp
Players who cast this card win 19% of the time (n=20) , vs 16% when it never left the library (n=164).
When players drew this card but left it in hand, they won 26% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -15.8pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances5.6%
Library
12.5%
Battlefield
45.8%
Graveyard
1.4%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
117 decks
-
2
Aerith, Last Ancient
1 decks
-
3
Borborygmos and Fblthp
1 decks
-
4
Freyalise, Llanowar's Fury
1 decks
-
5
Kumena, Tyrant of Orazca
1 decks
-
6
Nicanzil, Current Conductor
1 decks
-
7
Tatyova, Benthic Druid
1 decks
Card text
Deeproot Historian
Creature — Merfolk Druid
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
3 / 3
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Stella Spente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.