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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror (DSK)
Card Preview
Defiled Crypt // Cadaver Lab
0%
Decklist Inclusion
Times Brought
89
Decks Running
46
In Decks
243
Decklist Inclusion
0%
Format
Card text
Defiled Crypt
Enchantment — Room
Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Cadaver Lab
Enchantment — Room
When you unlock this door, return target creature card from your graveyard to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
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Uncommon
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Illustrated by Martin de Diego Sádaba
Final zone distribution
31 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Marina Vendrell
15 decks
-
2
Nashi, Searcher in the Dark
3 decks
-
3
The Master of Keys
3 decks
-
4
The Necrobloom
2 decks
-
5
Victor, Valgavoth's Seneschal
2 decks
-
6
Winter, Misanthropic Guide
2 decks
-
7
Ayli, Eternal Pilgrim
1 decks
-
8
Baron Bertram Graywater
1 decks
-
9
Chainer, Dementia Master
1 decks
-
10
Coram, the Undertaker
1 decks
The "good card" funnel
89 brought · 39 playersBrought to game
89
Ever drawn
26
Reached battlefield
17
Still on board at game end
13
≥ -31.9pp
Players who cast this card win 18% of the time (n=15) , vs 28% when it never left the library (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.2pp; 95% confidence interval -31.9pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.