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Part of Dominaria United
·
Creature — Phyrexian Horror
·
Dominaria United (DMU)
Card Preview
Defiler of Flesh
0%
Decklist Inclusion
Times Brought
103
Decks Running
50
In Decks
321
Decklist Inclusion
0%
Format
Card text
Defiler of Flesh
Creature — Phyrexian Horror
Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
4 / 4
Dominaria United (DMU)
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Rare
·
Illustrated by Mathias Kollros
Final zone distribution
29 instances48.3%
Battlefield
17.2%
Graveyard
13.8%
Exile
20.7%
Hand
Commanders that played this card
in tracked games-
1
Rowan, Scion of War
4 decks
-
2
Sheoldred, the Apocalypse
4 decks
-
3
Umbris, Fear Manifest
4 decks
-
4
Baron Helmut Zemo
3 decks
-
5
Captain N'ghathrod
3 decks
-
6
Brimaz, Blight of Oreskos
2 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
-
8
Valgavoth, Terror Eater
2 decks
-
9
Acererak the Archlich
1 decks
-
10
Amalia Benavides Aguirre
1 decks
The "good card" funnel
103 brought · 50 playersBrought to game
103
Ever drawn
28
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.1pp
Players who cast this card win 28% of the time (n=20) , vs 21% when it never left the library (n=67).
Observed gap +6.6pp; 95% confidence interval -15.1pp to +28.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
10%
T2
10%
T3
10%
T4
14%
T5
38%
T6-9
19%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
29%
(2 / 21 cast on T4)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.