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Part of Secrets of Strixhaven
·
Creature — Demon
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Defiling Daemogoth
1%
Decklist Inclusion
Times Brought
247
Decks Running
134
In Decks
820
Decklist Inclusion
1%
Format
Card text
Defiling Daemogoth
Creature — Demon
Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
5 / 4
Secrets of Strixhaven Commander (SOC)
·
Rare
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Illustrated by Quintin Gleim
Final zone distribution
59 instances35.6%
Battlefield
23.7%
Graveyard
3.4%
Exile
37.3%
Hand
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
90 decks
-
2
Blech, Loafing Pest
11 decks
-
3
Be'lakor, the Dark Master
3 decks
-
4
Betor, Ancestor's Voice
3 decks
-
5
Dina, Soul Steeper
3 decks
-
6
Moseo, Vein's New Dean
3 decks
-
7
Bilbo, Birthday Celebrant
2 decks
-
8
Gorma, the Gullet
2 decks
-
9
K'rrik, Son of Yawgmoth
2 decks
-
10
Ardyn, the Usurper
1 decks
The "good card" funnel
247 brought · 127 playersBrought to game
247
Ever drawn
58
Reached battlefield
38
Still on board at game end
21
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.5pp
Players who cast this card win 28% of the time (n=37) , vs 25% when it never left the library (n=162).
When players drew this card but left it in hand, they won 5% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.2pp; 95% confidence interval -11.5pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
0%
T2
3%
T3
8%
T4
8%
T5
47%
T6-9
34%
T10+
Median
8.5
P25
6
· P75
10
· max
16
On curve
18%
(3 / 38 cast on T5)
Cast same turn as drawn
36%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.