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Defiling Daemogoth card art
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Defiling Daemogoth

{3} {B} {B} · Creature — Demon · Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
247
Decks Running
134
In Decks
820
Decklist Inclusion
1%
Format
Card text
Defiling Daemogoth card

Defiling Daemogoth

{3} {B} {B}
Creature — Demon
Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
5 / 4
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Quintin Gleim

Final zone distribution

59 instances
35.6%
Battlefield
23.7%
Graveyard
3.4%
Exile
37.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

247 brought · 127 players
Brought to game
247
Ever drawn
58
Reached battlefield
38
Still on board at game end
21

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.5pp

Players who cast this card win 28% of the time (n=37) , vs 25% when it never left the library (n=162).

When players drew this card but left it in hand, they won 5% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.2pp; 95% confidence interval -11.5pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
0%
T1
0%
T2
3%
T3
8%
T4
8%
T5
47%
T6-9
34%
T10+
Median 8.5 P25 6 · P75 10 · max 16
On curve 18% (3 / 38 cast on T5) Cast same turn as drawn 36%
38 of 100 times cast 38%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.